![]() ![]() More information is available on his blog post here.ĭark Frontend is a utility that allows easier launching of mods and levels. This is due in part to Blood and Daggerfall having other complete projects/ports available. The author of the Xlengine/DarkXL port LuciusDXL has, as of May 2020, restarted the project as The Force Engine concentrating on Dark Forces and Outlaws games. However, the game can still be completed in this form. The Original version of the project, however, is no-longer in active development, and the most-recent alpha version has some unresolved issues such as missing cutscenes, no music during cutscenes, a float/noclip function bound to the F key that cannot be rebound, and other issues that require workarounds to correct. Issues fixed Game randomly changes colors Its sector is messed up and inaccessible, preventing players from going back to the starting area without sitting on a mine or cheating. There is a non-functioning elevator in "Mission 9: Nar Shaddaa" in the room with the first Trandoshans.Unless the map is edited, the grate stays still. A fan in "Mission 4: Research Facility" has its grate set to use the Fan logic.Nothing happens unless the corresponding map gets edited. Some of the Ceiling Turrets have their base set to have the Turret logic.Two Ceiling Turrets in "Mission 4: Research Facility" are missing their bases.The inaccessible sector is on the right just inside the sewage corridor, showing up with the map cheat or a level editor. Its corridor can be entered by setting the hub switch to setting 2. One sector in "Mission 3: Anoat City" is messed up, preventing access to two energy unit pickups.This is known to be true about the DOS retail release and is an iMUSE issue. The MIDI tracks BOSS-05.GMD, BOSS-08.GMD, BOSS-10.GMD, BOSS-11.GMD and BOSS-14.GMD (inside SOUNDS.GOB) never play during the game when the corresponding boss is fought against.Documentation in "DARKINFO.TXT" file with complete list of all reserved keyboard keys, command line options, and cheat codes."System Speed" renamed to "Screen Size" to make to more accurately represent options and no longer limited to four options. ![]() "Weapon AutoMount" will now always work in game (original SETUP.EXE can break this option and render it completely unusable).Separate options to disable joystick, mouse, and even keyboard (only for assigned keys).buttons 3 and 4 when "Standard 4 Button" joystick type selected can be assigned now (was original SETUP.EXE bug).unassign unused keyboard keys and set it to "None" (press Escape to set)."Configuration setup" menu where you can configure game controls and assign (bind) the previously unavailable option "Center View" to all three supported devices (keyboard, mouse and joystick)."IMUSE music MIDI drivers fix" which will patch infinite loop bug in General MIDI and Roland music drivers.Run the game and setup program without the CD.Automatically jump while "Jump" button held down, no need to hit "Jump" continuously, may help a bit with mine or grenade jumps.Invert "Speed Mode" logic, always run when "Speed Mode" keyboard key NOT pressed, may turn gameplay harder.Mouse "Fire Secondary" instead of "Strafe Mode", to use alternative fire mode with mouse you'll need to setup "Strafe Mode" as firing button.Enable ingame vertical mouse look: standard or inverted (on Y-axis), setup "Forward/Backward" for "Y Axis" required.All of the following features are completely optional and DeHacker can be used only as configuration tool replacement instead of the buggy original setup executable - see "Configuration setup" menu.
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