There’s enough variety to keep exploration-minded players interested. It’s a pleasure to move through the world, interact with it, look at the vestiges of the old world and the way the new one is re-purposing them. It’s quite thrilling to look through a telescope and to spot new points of interest or to survey the water from the boast, looking for something new to collect. Submerged: Hidden Depths boosts the impact of its gameplay with its presentation. But the experience starts to lose steam very quickly, with this intriguing world actively begging for a better game to be created around its exploration. There are tons of items to collect and some very nice images to create using the included photo mode. It’s satisfying to see the world bloom with color and vegetation, even if the gameplay feels lacking at times. The environments, while often entertainingly crafted, feel cramped and after getting through a few a player has seen most of what the game has to offer. Miku cannot jump on her own, only move around preset trails etched into the environment. Submerged: Hidden Depths is a game that promotes a focus on exploration but never fully delivers on the idea. There’s no difficulty in moving around but the development team tries to make it interesting by adding collectibles, asking players to use a telescope to find points of interest, and delivering some pretty sights. When gamers don’t explore decaying ruins to push back the Mass, they will travel the sea that separates dry land. The puzzles never become frustrating, but it might take a little time to notice even some clear solutions. The level of complexity increases once you get the orb because it’s hard to deal with big gaps while holding it. It’s never too hard to see where you need to go or how to get there. Maku is pretty athletic, capable of hanging from ledges, traversing gaps, and more. To reach this objective, players will need to move through the environment and solve light puzzles. The only way to affect the environment is to get Miku to certain objects and then place them in receptacles to push back the Mass. It features no combat and no enemies that you can take down or destroy to improve the world. Submerged: Hidden Depths is all about exploration and movement. The pair is moving through the remnants of our world, which have been assaulted by both the Mass and waves of water. He is the brother, willing to accompany the sister on a quest to heal the world and handy when it comes to navigation. She is the only one in the world that can deal with the Mass without being transformed. This game is focused on exploration and discovery, mixed with an engaging narrative. I engaged with the title on Steam on the PC, and it is also offered on the Xbox Series and PlayStation 5, as well as older consoles from Sony and Microsoft. Submerged: Hidden Depths is developed by Uppercut Games, with the same company also in charge of publishing. Another bit of narrative unlocks, and I am taken back to base, ready to use a telescope to find the next point to explore. I then watch how the Mass retracts, replaced by greenery. The way down is always easier than the way up and, after around 20 minutes of exploration, I slide the energy source into its receptacle. Now, I plan to start moving through a pretty vertical ruin, presumably a former skyscraper, admiring the way the Mass has colonized it and thinking of how high I need to go before getting to the orb. It’s the virtual equivalent of stopping the paddle, sitting on the beach, watching the sunset, and waiting for the wave to wet your toes.I push the small two-person boat towards a pod of dolphins, who scatter quickly, before reaching an anchoring point. Its graphics leave something to be desired at times, while at others it makes your jaw drop to the ground, you stop the boat, rotate the camera, and just feel the breeze hit your face. This is even a game that is more concerned with inserting the player into its universe than with testing its limits. Your gameplay is all about navigating the boat and climbing buildings in search of items. It is short, in less than three hours we completed the main plot.
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